![]() Here, we see a shot of the opening of Level 3-2, now all decorated up. ![]() I repeat this process until I get ideal results or I get sick of waiting for bakes. ![]() At that point, I've got to adjust my resolution up or down a bit accordingly and hit bake again. The process is a bit tedious as it, usually, entails me bumping up the lightmap resolution, baking (takes several minutes) and discovering I've still got space on the texture or that the lightmaps have spilled onto a second texture. Part of this process is to look at the packing density of the lightmaps on levels after decoration to try and squeeze the most lighting resolution into a single 2048x2048 texture. My early week was spent crossing T's and dotting I's on Level S-3 and continuing to decorate main world levels. Gotta make this one quick as I need to help my wife with some last minute stuff for an Embassy reception this afternoon.
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